- Name
- Mike Betham
- Focus
- Production pipelines
- Range
- Indie to AAA
- Base
- Los Angeles
- Platforms
- Console
- Mobile
- VR
- Location-based
- Development work for
- Disney
- Universal
- Warner Bros.
- Niantic
- and others
Worlds built. Pipelines learned.
More than a decade inside game pipelines as a Senior Artist — teams of a dozen and teams of hundreds, shipping to consoles, phones, headsets and a theme park. I've seen behind the curtain of how studios actually make things: what keeps work moving, what quietly stalls it, and why the difference rarely shows on a schedule until it's expensive.
Anyone who's shipped a game knows a pipeline is the difference between a team that flies and a team that scrambles. Mission: Milestone puts over ten years of that experience to work for yours: a clear, outside look at how your work really moves, and a short list of fixes you'll actually make. Lifelong gamer, artist and maker of things — now I make sure the making goes smoothly.